// MADSKY DEVELOPMENT · QUÉBEC, CANADA · EST. 2001
We build software in the open.
Open-source development & consultancy — 25+ years from 6-million-player social games to Call of Duty and Game-Award-winning remasters. Game and open-source development for teams that ship.
// 01 — WHAT WE DO
Four ways we
get to work.
From greenfield builds to rescue missions, we plug in where it hurts and leave your team stronger than we found it.
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Game Development & Engine Work
From AAA blockbusters to award-winning handhelds: gameplay, tooling and full engine ports — including the proprietary-engine move from console/PC to mobile on Call of Duty: Warzone Mobile.
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Open Source Engineering
Single-header libraries and long-running public projects — cr.h live reload, the CrossUO client. We build in the open and maintain what we ship.
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Custom Software
Full-cycle builds in C/C++, Rust or any language whatever the problem actually needs — from million-players games to internal tools people enjoy using.
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Consultancy & Team Leadership
Grew a 25+ engineer core team across every timezone, juniors to principals, while coaching new leads. Architecture reviews, performance deep-dives, rescue missions.
// 02 — SELECTED WORK
Things we're
proud of.
// 03 — THE TROPHY SHELF
Awards &
nominations.
Shipped games, judged by people whose opinion counts.
- 2019The Game Awards — Best Sports/RacingCrash Team Racing Nitro-FueledWINNER
- 2019IGN Best of 2019 — Best Racing GameCrash Team Racing Nitro-FueledWINNER
- 2019PlayStation.Blog Awards — Best Racing GameCrash Team Racing Nitro-Fueled · more than double the votes of second placeWINNER
- 2019Brazil Game Awards — Best Racing GameCrash Team Racing Nitro-FueledWINNER
- 2020D.I.C.E. Awards — Racing Game of the YearCrash Team Racing Nitro-FueledNOMINEE
- 2015Canadian Video Game Awards — Best Game on the GoSkylanders SuperChargers Racing · 3DSWINNER
- 2014Canadian Video Game Awards — Best Game on the GoSkylanders Trap Team · 3DSWINNER
// 04 — OPEN SOURCE
We give back
by default.
The long tail of 25 years of tool-building: a hot-reload header that became a hobby-engine staple, an Ultima Online client kept alive by its community, and everything written to ship faster.
Commit activity
Writing — deep dives at fungos.github.io: debugging Dolphin vs systemd, building cr.h, and setting up Rust environments from scratch.
// 05 — WORD FROM COLLEAGUES
Teammates on
the record.
Real recommendations from LinkedIn — the other 16 are one click away.
He finds excellent solutions to complex problems and is a great team player who frequently helps his peers with their workload. I highly recommend him.
Danny's programming skills are solid, and he likes coming forward with nice ideas for solving problems. We worked together on a challenging project with a crazy short timeline, and he was always in a good mood.
Danny is a dedicated and truly skilled programmer. He is also patient and calm and a very good team player. He is a good fit with very talented people and has great leadership abilities by bringing his programming expertise in helping others achieving greater success. We feel better around him as he is open minded and is a great listener.
// 06 — CONTACT
Got a hard problem?
Good.
hello@madsky.ca
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